Needless to say, combat is a mess.Ĭhivalry also doesn’t take advantage of its unique combat repertoire. It just made my swings more powerful, thus ending my own teammate’s life sooner than expected. As players level up, stats do increase, but without a lock-on mechanic it is hardly useless. Not having solid feedback from hits makes this an all-too-common occurrence in online games. The sporadic combat also leads to plenty of team killing. Customization is also pretty non-existent leading to battlefields full of clones just wildly swinging swords. Certain classes can carry heavier weapons, while others have more stamina or health. Characters only have two stats, so most of the class functionality lies in the weapons. Each class comes with a set of weapons and that is honestly about it. Instead I ran around wildly swinging my sword in hopes that maybe I could take someone out.Ĭhivalry is a class-based game with players having a choice of four different loadouts. When my attacks did land, it never felt satisfying. Mastering the moves the game requires for combat just doesn’t feel right, especially with a controller. The combat feels clunky and the hit detection is frustrating. The original game was a PC mod of Half-Life 2, and it has not aged extremely well. From the moment I stepped into it though, it felt off. The only single-player offerings come in the form of a thrown together tutorial. The first thing to take note of, Chivalry is an online-focused game. Now Xbox One and PS4 owners can finally see what all the fuss is about, and to be frank, it is still a mess. On PC the game has a loyal, if not vitriol community, then it was ported to last-generation consoles with tons of technical issues. However, in practice the series has not materialized the way some would have hoped. ![]() Take the familiar online component of a first-person shooter, throw in swords and shields, and focus on objective-based modes. On paper the premise of Chivalry: Medieval Warfare sounds like a brilliant idea.
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